Team

Meet the Vermin!

Portrait of Grace Dillon

Grace Dillon

Major Role

Along with being the team's treasurer, responsible for maintaining a budget and ordering parts and other components, Grace helped with software design decisions and debugging. She was also pivotal in designing the ToF breakout PCB, ensuring the board's hardware connections were solid, and making sure write-ups were cohesive.

Portrait of Javier Garcia-Renteria

Javier Garcia-Renteria

Major Role

Javier served as the team’s primary PCB designer for the main board, leading the schematic capture and board layout that brought Clarence the Cyclops together. He also focused on the algorithm development, contributing core logic that enabled the mouse’s autonomous movement through the maze. When the board came back with hardware faults (including a mirrored polarity issue), he worked on the debugging effort to get Clarence up and running.

Portrait of Maggie Griffiths

Maggie Griffiths

Major Role

Maggie handled communications with Professor Schafer, organizing documentation, scheduling group meeting times, and drafting progress reports. Additionally, she assisted with PCB design, double checking all hardware components were present and properly positioned, and developing software, particularly code for creating the initial PID controller which enabled both motors to keep the mouse moving in a straight line. She would provide support for different areas of the project as needed.

Portrait of Gabe Hinrichs

Gabe Hinrichs

Major Role

Gabe helped evaluate parts by reviewing datasheets and testing whether components met the robot’s requirements. He also focused on software development, including straight-line driving, PID correction, maze navigation, mapping, and solving algorithms. He helped connect the hardware choices to the control software needed for reliable autonomous movement in the maze and turn those movements into a system capable of mapping and solving the maze.